![]() Although some may not appreciate this style of game, the linearity forces the players to experience the game how the developers want them to. It has a very linear plotline allowing for few choices along the way. What is happening on Mars and why is Orochi trying to cover up this strange signal?Īs mentioned, Moons of Madness is very much a story-driven game. You begin to have strange dreams and hallucinations, or so you believe. Crucial systems that once functioned pristinely begin to malfunction every day. ![]() However, as time goes on, things begin to change. Believing the signal was of intelligent origin, Orochi funded the construction of the Mars research outpost to identify the message and who was sending it. Orochi, the corporation funding all of this, recorded a mysterious signal coming from Mars. However, unbeknownst to you, your presence on Mars is much more than a research mission. Your job is a relatively simple one: keep the lights on until a restock ship arrives with a new team who will then take over from there. You play as Shane Newehart, an engineer on a Mars research station who isn’t much more than a handyman. Developed by Rock Pocket Games and published by Funcom, Moons of Madness is a first-person, story-driven game that focuses on linear storytelling and puzzle-solving. ![]() Moons of Madness is a cosmic horror game that explores the themes of isolation and warped humanity in a world that feels like an H.P. ![]()
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